308 rechambers are explicitly intended for use with a mod that does so for regular miniguns,. I think a more pressing issue is how the courier can hide many, many copies of those weapons. Sci-fi. fallout: new vegas Holdout Weapons Established 1. The long-barreled pistol remained in service for 26 years, until the Great War destroyed the United States. By default, it is set up to use Johnson's Akimbo 9mm pistols kNVSE set. That said, given the siaze of some of the other weapons you're able to take in, I don't think it's too far a stretch to say you could sneak in the SMGs. T. Mister Holdout is a shady arms dealer living on the New Vegas Strip in 2281. The Armory. "1287fe". S. It is, however, somewhat. A. Endorsements. Mar 30, 2021 @ 9:58pm Sleepytyme is better for sneaky run. In addition, they also reduce enemy weapon skills and have a chance to frenzy tunnelers. It's useful against groups of unarmored enemies, or for hitting enemies around corners by banking. However, Weapon Mesh Improvement Mod does a lot to fix up gun jank and helps with gunplay a huge deal. It has a dark blue grip and the blade is still stained by the blood of the Fiends it last killed at the tribal village. 357 is also technically more common than . Hey and thanks bro. S. Coming from Nexus Mods user S6S, "Auto Drop - Drop Junk" makes inventory management a little bit easier in Fallout: New Vegas. Version: 1. The. The Nuka-grenade is a thrown explosive added with the Fallout: New Vegas add-on Gun Runners' Arsenal. It appears to run on fuel from the gas tank on the player's back, though its use in-game requires no fuel source. Just got hired by Mojave Express for a package run to New. 44. Plasma Defender. Check out the Fallout Amino: Reflink: Spotlights Playlist: cosmic knife super-heated is a weapon in the Fallout: New Vegas add-on Dead Money. One of the most recognizable creations of the American firearm industry, the . All of those used to be on the regular Holdout list but somehow didn't make it onto the improved list for 50. ⁵ Ignores DR/DT. Silenced . Posts: 3403. Games. The police pistol is a double-action . Here, if the Courier is male, he can fight slaves to the death for the amusement of Caesar's legionaries. It is considered an improved holdout weapon and the most powerful holdout weapon in the game. Made from a "space age" Saturnite alloy in the Big Mountain Research and Development Center, cosmic knives were advertised to be super-sharp, all-purpose kitchen knives that wouldn't chip or dull. A self-contained incendiary bomb, the Army/Navy 205M incendiary hand grenade is a multi-purpose weapon that can be used to damage, immobilize or destroy a variety of targets including weapons, ammunition, vehicles and soft targets. 2. A. 7mm pistol is a weapon in Fallout: New Vegas. Shotgun Surgeon is a perk in Fallout: New Vegas. Currently it is bugged in the sense that it IS a holdout weapon if your sneak skill is under 50, but is no longer a holdout weapon if your sneak skill is between 50 and 100. Improve this question. Normal Holdout Weapons: (Sneak <50) Silenced . [. It is the unique variant of the varmint rifle. It is a mid-tier weapon dealing a decent amount of damage, albeit at a slow rate. Multiple models remain available and quite popular in. This makes it very effective at hunting game. You can max out unarmed and just go in fully armed with arms. Adds all unarmed weapons to the Improved Holdout Weapons list (50+. Featuring specialization perks for many weapon and armor types, this perk pack aims to flesh out the perk selection throughout the game for just about every playstyle, with a heavy focus on proper balance and role-playing. 7mm submachine gun is a heavy-duty large-caliber submachine gun (SMG). He cut his rifle down to the size of a large pistol, leaving the bolt handle and the original, vestigial trigger intact. 357 revolver with a swing-out cylinder similar to that of a . Reputation doesn't affect it. Multiplas is slightly more shotgunney. I know this may be a bit overpowered for a holdout weapon (and is rather conspicuous compared to the Sedgley OSS . A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. This weapon is classified as a "Holdout" weapon, and can be smuggled into areas. Pre-War books are a common item within the Mojave Wasteland and can be found inside most occupied dwellings. The . Enemies explode and cause damage to one additional enemy in close range. 10mm Pistol. It is classified as a silent weapon and can be used to attack targets without alerting nearby creatures or NPCs to the player character's presence. 223. A. The tin grenade is an improvised thrown explosive device. The industrial hand is a weapon in the Fallout: New Vegas add-on Lonesome Road. S. 2. Unstoppable Force is a perk in Fallout: New Vegas. S. Fixes the Holdout and Improved Holdout Weapons lists as they appear on the Fallout Wiki. A powerful and lightweight pistol with a low Strength requirement, the Needler pistol requires the use of the relatively rare and expensive HN AP Needler cartridge to realize its full combat potential. More Fandoms. 44 Magnum revolver instead of a loading gate like the . - With the Weapon Mods Expanded patch installed, GRA weapons will now have " (Custom)" appended to their names. Original upload 24. "12795c". The power fist is a mechanical glove mounted with a hydraulic jack. It is created using the paw of Ghost of She after you have put the beast to rest. S. Navy SEALs' DEVGRU. The yao guai gauntlet is a weapon in the Fallout: New Vegas add-on Honest Hearts. A. Although the standard deathclaw gauntlet is cut content, the Fist of Rawr, a unique version of the gauntlet, appears in the Lonesome Road add-on. 223 revolving rifle, belonging to Irwin, a farmer outside of the Hub. - 1 Casino Heist Suit. This rifle is a special-purpose weapon designed for use by personnel requiring an accurate, high-powered weapon with excellent penetration, such as checkpoint guards. This stat is most useful for comparing semi-automatic. 357 revolver with a swing-out cylinder similar to that of a . 22 Silenced, 9mm, Straight Razor, and Switchblade (and their unique equivalents) are all considered holdouts and can be snuck past guards. It can depend a bit on your stats and the condition of the weapon. If you're not on PC, or you're against using mods, you're a bit out of luck. 223 revolving rifle, belonging to Irwin, a farmer outside of the Hub. The time bomb, high yield is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. In comparison it deals more damage and has a higher rate of fire and critical chance. AlexScorpion's Sniper Gear. Sci-fi. 4. Regardless, it has been adopted after the Great War as the signature. The 12. The only way to take gear into Dead Money, is by using the multiple companion exploit. A short-barreled, double action, breech-loading signal pistol which can also be used as a weapon. 2. The first time through, I let them take my weapons, and, when I saw what was in there, I stole all the standard. Holdout weapons are weapons which can be sneaked into areas where weapons are normally confiscated, primarily seen at the three Strip casinos: the Gomorrah, the Tops, and Ultra-Luxe. It deals more damage, swings faster and is more durable than the standard variant. Adding weapons to the holdout list. Version 2. The. They are small, light weight blades that make for quick and quiet kills. The Chairman greeter is a guard for the the Tops casino in 2281. T. ⁵ Does bonus damage to robots and power armored foes. #3. Unlike throwing hatchets, these are not balanced for use as a projectile weapon. Unlike a land mine, once activated it cannot be disarmed, and will automatically detonate after 15 seconds. The mod comes with some caveats, namely not brandishing your weapons in the casino, otherwise security will become hostile. Adds several new unique weapons to the Mojave, with their own custom models and textures. Silenced . The hunting shotgun was built for greater range and power over similar shotguns. Uploaded by user826. A. A pre-War book is a book that has not been destroyed, burned, or otherwise rendered unreadable. The M&A 9mm pistol is a weapon in Fallout: New Vegas. 357 revolver with a swing-out cylinder similar to that of a . C-4 plastic explosive is a weapon in Fallout: New Vegas. The . Consequently, it is. The blade is stamped with the serial number 02280. Installation. A surplus of these knives was shipped to the Sierra Madre Casino & Resort kitchens in preparation for the Gala Event. T. Made a Tier 3 weapon, as it was intended by the developers. Button men appear only in. - Sneak greater or equal 90: you will carry ALL your weapons, and all Chems at Fort - because you are a NINJA. T. removeallitems 14. 44 Magnum revolver instead of a loading gate like the . The hunting revolver is a large, double-action revolver that fires . T. While most other placed. The power fist is a mechanical glove mounted with a hydraulic piston powered ram. ¹ Normal holdout weapon: May be concealed regardless of Sneak skill. in: Gun Runners' Arsenal weapons, Fallout: New Vegas Guns skill weapons, Fallout: New Vegas improved holdout weapons, and 2 more English Sleepytyme (GRA) Sign in to. at the cost of 5 more action points (APs), but has a chance to knock down enemies (requires a. Inspired by Quentin Tarantino's 'Inglourious Bastards', this simple mod adds the Ballistic fist to the Improved Holdout (50+ Sneak) Weapon List. version, you'll need a Single. One of the earliest United States grenade launcher designs, built around the 40mm grenade. With a high enough luck, this takes maybe 20 minutes of just pressing one button. This mod only alters the "holdout weapon list" item. Other than Gomorrah, you can sneak kill the greater for the other casinos and fort and. The 9mm submachine gun (SMG) is a weapon in Fallout: New Vegas. . Unlike a proximity mine, once activated, it will automatically detonate after 15 seconds. Sci-fi. It is able to punch through most critters and low-level armor with ease, when compared to the more commonly found and cheaper laser pistol. 70. A. A Light Shining in Darkness is a unique weapon in the Fallout: New Vegas add-on Honest Hearts. In Fallout: New Vegas, the books are extremely common, unlike in Fallout 3, and come in a variety of colors, sizes, and overall variants. However, it suffers from poor accuracy due a high spread, making it ineffective at longer. The first . Unique weapons are highlighted with a darker background. It counts as a holdout weapon and therefore can be smuggled into casinos. ) via script. Note: Unarmed weapons do double normal damage in V. Unzip into the Data folder, overwrite as necessary. 5) This is actually one of the first unique weapons that you come across in the game, and it’s one that is useful for a long time afterward. Taking this perk grants the ability to ignore 10 points of an enemy's Damage Threshold when using shotguns, regardless of the ammunition type used, e. Fixed broken texture path on Enclave decal. The deathclaw gauntlet is the hand of a deathclaw strapped to the user's arm. Mister Holdout is willing to sell holdout weapons to people looking to get into casinos on the New Vegas Strip. An explosives warning. The real best holdout weapon are your fists. Featuring specialization perks for many weapon and armor types, this perk pack aims to flesh out the perk selection throughout the game for just about every playstyle, with a heavy focus on proper balance and role-playing. The silenced . "1287fe". You don't get to keep your weapons in casinos except Holdout Weapons, Improved Holdout Weapons, and the guns returned to you in The Tops casino to kill Benny. . They were used extensively by the Bureau of Alcohol, Drugs, Tobacco, Firearms and Lasers, while in the military such pistols were being phased out in favor of energy weapons. Tier one becomes available at Sneak 30, and contains all the weapons in the normal. The Smith & Wesson Model 29 is a six-shot, double-action revolver chambered for the . Button men are trigger men when Big Sal and Nero have their meeting with Cachino during the quest How Little We Know. The bolts form into toroids in the plasma chamber, which are. The deathclaw gauntlet is a weapon in Fallout: New Vegas. As you see in the list, ALL DLC weapons are included. S. Knock-Knock is a unique weapon in Fallout: New Vegas. removeallitems 14. When i exited boone had the holdout weapons and none of the others along with rex. 357 Magnum revolver. Permissions and credits. The Purebore Buckslayer "Shure Shot" 12 gauge shotgun shell is a large bore shotshell available in various buckshot loads and slugs. Females are not allowed to voluntarily fight in the. The Big Boomer is a unique weapon in Fallout: New Vegas. So now you can have the Bloodnap for instance inside casinos where otherwise you'd not be able to use it as the Improved Holdout list don't have any of the DLC items in it that where supposed to be there. T. Note: Unarmed weapons do double normal damage in V. T. Five rounds of . Unzip the RAR contents into your Fallout New VegasData folder, and ensure it is turned on in your mod manager of choice. 7mm pistol is probably pretty good, but having two weapons using the same ammo isn’t the best idea. They hit 3 in vats as a smg and completely silenced. The Ripper is a weapon in Fallout: New Vegas. The Bowie knife is a weapon in the Fallout: New Vegas add-on Lonesome Road. 22 to your buddy Boone as well, (for example). But heads up! There’s a bug that messes this up with companions. A large framed semi-automatic pistol, the SIG-Sauer 14mm autopistol was imported alongside matching 14mm ammunition to the U. As with any Strip casino, Gomorrah requires the player character to surrender weapons upon entry. The . #6. The first . "12795c". Pulse Gun. TIL Mr Holdout won't talk to you! So in my current run of New Vegas I'm living the rich guy life: I have Luck at 10 (SPECIAL+ Implant + Gear) so I broke almost every casino, got high reputation in The Strip (mostly selling suits to Sarah) and so on. This mod shouldn't affect that at all, since holdout weapons are controlled by form lists and this mod doesn't edit form lists, scripts, or item IDs. So it is compatible to all the mods except a mod changes holdout weapon list item. The barrel, frame and chamber are made of a smooth black metal decorated with ornate gold etchings, and the polished ivory handle is inlayed. As a companion, Joshua Graham will use this weapon when prompted to use Melee Weapons. The time bomb is a weapon in Fallout: New Vegas. 100. removeallitems 14. The silenced . Fallout New Vegas ; Mods ; Bug Fixes ; Holdout Weapons and Improved Holdout Weapons Fix; Holdout Weapons and Improved Holdout Weapons Fix. The energy is projected forward and forms a plasma pinch; though rather slow, the pinch carries high. Best Holdout Weapon. It has a special 'Back Slash' attack, which does 70% damage in V. Long-fuse dynamite is just like normal dynamite but has a longer fuse, which lasts for 6 seconds. A massive expansion to the New Vegas weapon modification system, adding over 150 new. It has a high damage-per-second but suffers from a small magazine capacity and. Version 2. Activate the GuitarCaseGuns. 3. . A modified version of the standard Saturnite D-25A power fist, its creation comes from being overheated by a process only known to the Toaster in the Sink. Akasaki. 45 Auto SMG] Counts as. then you upgrade to a riot I guess. H&H Tools Nailgun. When a target is killed with any energy weapon, this perk will trigger an explosion centered on the target, similar to a plasma grenade explosion, but smaller. However, the accuracy and power found at close range starts to diminish as the target gets farther away. The M&A 9mm pistol is one of the most common guns to be found early on in the game. I broke into the chip room to check all the safes and the gun cabinets; I even made sure to come in with weapons I'd know they'd confiscate from me. Veronica Santangelo, voiced by Felicia Day (of YouTube fame) is a young, free-spirited Brotherhood of Steel scribe working out of the 188 Trading Post. At certain points in the course of the game, the Courier may have their weapons confiscated from them, in which they will then be presented with an option to retain. As the NCR expanded its reach across the former southwestern states, it used prison labor to rebuild and lay down new train. However, its small size makes it easily smuggled into restricted areas and. 22 pistol is a weapon in Fallout: New Vegas. 50 Sneak to successfully carry improved holdout weapons into restricted areas such as casinos on The Strip and the interrogation room at Camp McCarran. All Unarmed Weapons are Holdout-38150-1-0. If it was Gomorrah, you can use these console commands to get everything back. With a fully automatic rate of fire and a 30-round magazine, the SMG is effective against wildlife and unarmored humans. Original upload 24. Comically named ‘That Gun,’ this 5. 223 revolving rifle, belonging to Irwin, a farmer outside of the Hub. It is a small knife whose blade is held in position with a spring. The weapon is heavy, but deals considerable damage because its continuous cutting action allows it to bypass Damage Resistance and Damage Threshold. It has received a significant boost in damage compared to its counterpart in Fallout 3, but it is still one of the weaker melee weapons in the Mojave Wasteland. The 9mm rounds it uses are common and lightweight, making it even easier to spray-and-pray. The White Glove greeter is a member of the White Glove Society in 2281. A. 22 on me. The grenade rifle is a weapon in Fallout: New Vegas. this video is a guide on how to add weapon to the fallout new Vegas hold out list. The flare gun is a weapon in the Fallout: New Vegas add-on Lonesome Road. videogame_asset My games. Weapons are no longer removed from you or your companions when you enter a casino on The Strip or The Silver Rush. The plasma pistol (GRA) is an energy weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. Meltdown is a perk in Fallout: New Vegas and Fallout: The Roleplaying Game. Then loading up a follower, except for Boone, and Arcade, as those are the two that cannot go there, with the items you want to take with you. you start with a caravan from a preorder packor you can find one in goodsprings randomly if you are lucky. Worn by the scientists that worked at the Big Mountain facility before the war to protect their hands. IIRC, the . D. S. The Humble Cudgel deals an extra 4 damage over its non-unique counterpart, and uses 3 less AP per attack when wielded in V. For the weapon stat comparison tables, see. . As long as one of the weapons you have also shows up among the weapons he sells, you can sneak it in. Taking this perk grants a 15% bonus to damage and 10% increase to critical hit chance when using any laser-based energy weapon. ago. The MF Hyperbreeder Alpha is an energy weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. Comically named ‘That Gun,’ this 5. It incorporates the radioactive properties of a relatively rare Nuka-Cola variant to produce an enhanced plasma blast. That would require the weapons to have an invisible world models. This should be playable even mid game and will work without starting over. 1. This allows you to win up to 7500 chips if you hit the jackpot while putting in the maximum bet, which usually results in going about 5-7k over the ban limit. More Fandoms. When punching, the pistons push the ram forward, smashing into the enemy. A weight underneath the front of the barrel. #8. They don’t have to have a silencer just anything good for stealth gameplay. Like the standard 9mm pistol, Maria is also a concealable holdout weapon, so long as one's Sneak skill is 50 or greater. The tin grenade is a thrown explosive added with the Fallout: New Vegas add-on Gun Runners' Arsenal. talgaby Aug 16, 2018 @ 10:32pm. The M&A 9mm pistol is a semi-automatic handgun manufactured by M&A Guns Manufacturers. [Ho] - Normal Holdout Weapon (can be brought into casinos, excl. He cut his rifle down to the size of a large pistol. Though it is a double-action, it is fired by the Courier in a single-action form with the hammer being. You need a character set to 10 luck, or 9 luck and wear a lucky hat of shirt or whatever else. Compared to the varmint rifle, the Ratslayer is lighter, boasts a higher damage-per-second, a much higher. A unique yao guai gauntlet. Fallout New Vegas. "12795b". So i entered the gamorah and selected to have holdout weapons. If you give her a weapon it may need to be fixed but I cannot confirm this. 556, but only just due to DLC. This answers my question; I didn't think it was possible to repair default weapons. Sci-fi. However, the accuracy and power found at close range diminish rapidly as you. Aside from doing that, everything, save quest items. The 9mm submachine gun is a small, yet capable weapon, able to empty a full magazine in under three seconds. Perfect for role playing a sneaky character with no real weapon proficiencies, as this applies to any guns, melee weapons, unarmed weapons, explosives, or energy weapons that. It is a placed explosive, and as such cannot be thrown like a grenade or used in V. Games. 1. Additionally, it deals more damage than a normal cleaver, including higher Critical Hit and limb damage. Compared to its generic counterpart, Sleepytyme has been heavily modified, both externally and internally. Mister Holdout is a shady weapons dealer living and working on the New Vegas Strip in Fallout: New Vegas. it's a 12. 56mm pistol is a revolver added in the Fallout: New Vegas add-on Gun Runners' Arsenal. " This file should be compatible with most other mods unless they also modify the Improved Holdout Weapons list (such as my other mod) Do with this mod as you will, no need to ask permission. The ballistic fist is a top-tier Unarmed weapon. 0 Download: Manual 1 items Last updated 24 October 2018 11:50PM Original upload 24. This mod has been set to hidden. The laser pistol returns as the entry-level energy pistol in Fallout: New Vegas. Five rounds of . More Fandoms. Five rounds of . The Lucky 38 presidential suite, also referred to as the High Roller Suite by Victor, is a player character housing location on the 22nd floor of the Lucky 38 casino. E. The 10mm submachine gun is a weapon in Fallout: New Vegas. See morePolice pistol. However, I have tried with the Nailgun and a couple others successfully so the rest should work too in theory. Throwing knife (Fallout: New Vegas) Tin grenade. Like other energy. S. This customizable version is able to deliver even more continuous amounts of damage against its targets, being able to dismember enemy limbs with ease. Weapons are still removed at The Fort. The Bowie knife is a weapon in the Fallout: New Vegas add-on Lonesome Road. Docsprock Mar 3, 2017 @ 4:45am. The surface of the valley is home to numerous bark scorpions; located underground are the remnants of the Mojave chapter of the Brotherhood of Steel that once occupied HELIOS. 1. So it is compatible to all the mods except a mod changes holdout weapon list item. Hidden mod. 12 yr. Melee also has the ignore armor weapons and rapid hit weapons like ripper, chainsaw and thermal drill. The katana is a weapon added with the Fallout: New Vegas add-on Gun Runners' Arsenal. Boasting redesigned internal components, including a new photonic focusing chamber and completely redesigned focusing crystal pattern, the AEP7 offers a respectable damage output, excellent accuracy at range, and generous battery size. The All-American is one of New Vegas's best scoped weapons, dealing accurate, high-damage shots without eating through rare. A shotgun, also called a "scattergun," is a firearm designed to shoot a multitude of lead or steel balls of varying sizes, greatly increasing the weapon's hit potential. Unique DLs-- Total DLs-- Total views-- Version. Hatchet. Cass' caravan shotgun is a weapon in Fallout: New Vegas. Mods. Download: Manual; 0 of 0 File information. Mister Holdout is willing to sell holdout weapons to people looking to get into casinos on the New Vegas Strip. Below is the full list of fixes: 2) The increased Sneak Attack Critical damage from The Professional perk now applies to the Weathered 10mm Pistol. The Humble Cudgel is a unique version of the lead pipe. The original . 223 pistol that became one of the iconic weapons of New California, was originally a full sized . Though it has a different name and a separate form ID, it is otherwise identical to the standard weapon. He will ask the Courier to hand over their weapons. The cosmic knife clean is a melee weapon almost identical in appearance to the standard variant, except all the Cloud residue has been cleaned off, revealing a smooth, shiny blade. there is no sneak requirment for holdout weapons, though at 50 sneak you get a larger range of weapons you can sneak in. The Saturnite fist super-heated is a weapon in the Fallout: New Vegas add-on Old World Blues. The frag grenade is an explosive weapon in Fallout: New Vegas. The cosmic knife clean's chief. i refused cause i got high sneak (req 50 i have 80).